00:00
00:00
DarkTimmy
Hey all! Tim here and maker of this game. If you like Boss 101 (and thank you so much if you do) - then we have released our NEW version on Steam. Basically, everything cranked up to eleven!

Game Maker

Joined on 10/7/13

Level:
2
Exp Points:
20 / 50
Exp Rank:
> 100,000
Vote Power:
1.98 votes
Rank:
Civilian
Global Rank:
> 100,000
Blams:
0
Saves:
2
B/P Bonus:
0%
Whistle:
Normal
Trophies:
2
Medals:
89
Supporter:
30d

2015.11.15 Boss 101 Gopher Clicker in action!

Posted by DarkTimmy - November 15th, 2015


Welcome back to another Boss 101 update! Thank you for joining us!

Today we continue with a look at the little touches we’re putting in Boss 101. We are polishing. That means fixing bugs and cleaning up the game to give you a top notch experience.

Gophers Remember these guys? Check it:

4813331_144762459041_KT3QFYk.png

Well they are back and we have a pass of the gopher collection room working. It goes like this, you collect gophers after you finish certain rounds. You bring these guys back to the Command Center where they set out on their secret project. What exactly is that – well you will have to find out YOURSELF when you collect all of them. 

Check out this image with a few gophers collected and their mighty machines being upgraded. The way this works is you collect five gophers per machine type and each new gopher upgrades the machine. Kinda cool!?! Look at those guys zooming around. They use the machines too! YES!!!!! 

4813331_144762459082_03eaPTR.gif

Cleaning up and polishing Kite Hill

This is a great example of things we are doing to make Boss 101 nice for you. Kite kill is awesome. It works, it looks good, there is technically nothing wrong with it. Well, we decided to take a feature we really liked and use it with kite hill. You see, when you start the game you are presented with a random opening scene (day, night, etc). That scene is reflected on a smaller scale in the Command Center but it was not reflected on Kite Hill, until now. Let’s look at some examples. 

Opening Scene Sunrise
4813331_144762459062_ZBmEst5.png

Kite Hill Sunrise
4813331_144762459021_0X2iBPd.gif

Opening Scene Daytime
4813331_144762458933_Yjl3b2l.png

Kite Hill Daytime
4813331_144762458913_UsEAETD.png

Opening Scene Night
4813331_144762458971_ltqoxfw.gif

Kite Hill Night

4813331_144762458952_Gzh4jaM.gif

Boss 101, Tim Donley and talk about Planescape Torment

Planescape was a long, LONG time ago but next to Boss 101 it had to be one of the most rewarding teams I (Tim Donley) have ever had the privilege of working with. Great people and great energy from the team. I strongly feel if you have a great team you will make a great product and the reverse is also true. Boss 101 is a great team and we do enjoy each other’s company. The final product will be yours to judge but the ingredients are there. 

Interview with Tim Donley - Boss 101, Planescape Torment and more!

The interview above is about an hour long and it covers mostly Planescape Torment but there is a lot of talk about game philosophy and we things work the way they do in game development. If you’re interested, please check it out. 

Thank you again for your support. It means everything. Take care and please live your dreams!

-Tim


Comments

MOAR!

@WiLD11 - HA! Thank you so much! We're bringing it! hahah

-Tim

Only just now read this news item.
You were part of the team on planescape torment?
That's awesome I loved that game.
Also loved boss 101 web version and your other games here.
Keep up the good work and have fun.

HA! Thanks! I was indeed on Planescape Torment way back when. I was the lead artist. Super fun game and many, many fond memories of it. Thank you so much for the kind words and the encouragement. I love working on games and Boss 101 (the upcoming release) is shaping up to be my all time fav game to make. Great team, lots of fun and we are adding in stuff we hope people really enjoy!

Really appreciate the comment and thank you!!!

-Tim